FFX-2 Walkthrough - Chapter 2
Mount Gagazet - Uniform #1
Once you arrive at the mountain, talk to Kimahri and choose the first option, then talk to him again and choose the first option again. Head to the transporter behind him and you'll find yourself near the summit of the mountain. If you want, you can also climb the mountain without using the transporter in order to level up.
In any event, head up from your location in the cave and you'll eventually exit it and find two of Leblanc's soldiers wandering about before they spot you and run away. Start chasing them and you'll eventually find a save point. Save here and continue the chase. There are actually two paths you can choose from here. The first would be to follow the soldier after the save point. If you do this, a scene with the two soldiers will occur, and then you'll have to fight them and Ormi.
The other path you can choose is to continue climbing up the mountain by not taking the path that the female soldier took, and instead going where she first came from. Eventually you'll reach a point where you can see the hot springs from a distance. A much better cutscene will happen here, and you'll get the uniform you were looking for. However, on the way down the mountain you'll have to fight Ormi and the two soldiers anyways, so choose the second option for a cheap thrill.
Boss: Ormi (HP:MP - 1350:22)
This is another easy boss battle, and much like your other run-ins with the Leblanc Syndicate, you can choose the Songstress job and use Darkness Dance to greatly decrease the amount of damage dealt here. Beat Ormi and you get your uniform and another Garment Grid.
Djose Temple - Uniform #2
Head over to Djose Temple and then towards the crossroads that allow you to access the temple, Moonflow and Mushroom Road Rock. Talk to the hover operator and he'll tell you that the Leblanc Syndicate have taken over all of his rentals, so you'll have to walk by foot to Mushroom Road Rock. Walk in that direction and you'll eventually encounter two female Leblanc Syndicate soldiers. Follow them and eventually you'll find a sphere lying on the ground to acquire Yuna's Special Dressphere, Flora Follal . Pick that up and Ormi and Logos will show up to give you a fight.
Boss: Leblanc Syndicate
Ormi (HP:MP - 1150:22)
Logos (HP:MP - 1030:48)
This fight is a tad tougher than the fight to get the first uniform, only because both Ormi and Logos have special physical abilities that cannot be countered with Songstress' Darkness Dance ability. In any event, you shouldn't have any trouble here. Have one character switch to Songstress and use Darkness Dance to cancel out their normal physical attacks, and allow your two remaining characters to gang up on either one of your opponents to bring them down. It's probably best to take out Logos first here because he gains the Roulette ability, which can kill one of your characters in one shot. He also has this ability in subsequent battles.
Bikanel Desert - Uniform #3
Note: If you didn't visit Djose Temple or Bikanel Desert during Chapter 1, please reference the Djose Temple, Chapter 1 section of this guide to initiate this final quest.
After you have gotten your second uniform, head to Bikanel Desert. Talk to Nhadala. She'll ask you to investigate a situation at an oasis in the desert. Then talk to the operator of the hover to get to the oasis itself. Once you have gotten to the oasis, you'll find a sphere in clear sight. Pick it up to receive Rikku's Special Dressphere, Machine Maw. After you have done this, Logos and two henchwomen will appear. Time to get your third uniform!
Boss: Logos (HP:MP - 1220:46)
These goons don't learn, do they? Again, change one character into Songstress and use Darkness Dance. Have your two other characters take out the 2 female soldiers since they're unaffected by darkness. Then finish off Logos for your third uniform.
Guadosalam - Hotspot!
Now that you got uniforms for all of your characters, head back to Guadosalam. Approach the Leblanc Syndicate mansion and then change into your uniform. The mission starts now, you have to look for the sphere that Leblanc took from you, but where is it?
Walk into the mansion and you'll find Leblanc and Nooj talking. Nooj you say? Yup, the leader of the Youth League. After their scene together, Leblanc will head upstairs. Head into the room on the main floor (you'll remember this as the place that Seymour asked Yuna to marry him in FFX). You'll find Ormi and Logos talking amongst themselves, and then you'll be ordered to go upstairs. Head upstairs to Leblanc's bedroom and she'll ask for a massage from you. Yeah, I know what you're thinking.
The 'Lesbian Massage Mini-game' is fairly easy to beat. Basically you're looking for the 'hotspot' on Leblanc's body that will give you the most amount of points so that you can continue on your mission. You'll have to navigate through a 3 x 3 grid to find it, and the locations of the spots are random. If you hit a spot and you get a blue icon, that means you're cold. Get a yellow icon and you're getting warmer. Hit the red one and you've struck gold! After the mini-game, Leblanc will be satisfied with your attempts to soothe her, so head back down to the main floor room. Find the switch in the room, it's near the left-hand door. This will open up a secret passage. As soon as you enter this secret area, you'll have to do battle with Ormi and two goons.
Boss: Ormi (HP:MP - 1640:40)
Use the same strategy that you've executed in earlier fights. You shouldn't have any trouble here.After the fight, continue on into this secret area. Near the save point there's a room with an accessory, so grab that before moving on. Once you have done that, hang a right and then straight into the room ahead of you. Grab the sphere in this room to get a Crimson Sphere, and be prepared to fight once more.
Boss: Leblanc SyndicateOrmi (HP:MP - 1344:45)
Logos (HP:MP - 989:70)
Use the same tactics that you did when you first encountered these guys on the crossroads. Songstress with Darkness Dance is still your friend.Once this fight is over, walk out of the room and go to your right. You'll see a ledge that you can jump onto. Climb it with the Circle button and then drop down. You'll see a switch on the wall. Activate it and then climb up the next ledge. Drop down and activate that switch. Climb up the last ledge and you'll see the last switch on the wall& only it's not a switch. Damn booby traps! Start jumping over the previous ledges and then wait for the wall of spikes to comes towards you. Don't worry about avoiding it, just let it come into contact with you. Once it has, you'll end up in a room that has the final switch. How this works I have no clue, but it does. Activate the final switch, drop down and then cross the other ledges and then unlock the secret door. Follow the path and enter the first room that you see. You'll enter the Leblanc meeting room, where you'll have yet another run-in with the Leblanc Syndicate.
Boss: Leblanc Syndicate
Ormi (HP:MP - 1344:45)Logos (HP:MP - 989:70)
Leblanc (HP:MP - 1380:70)
This fight will be the toughest one you'll have to go through with these clowns, but you can run into some trouble here if you're not careful. Take out Logos first because he has the lowest HP and an instant kill ability with Roulette. By taking him out, you also negate Leblanc Syndicate's ability to use their delta attack. Once you have taken out Logos, take out Leblanc herself and then Ormi, since his attacks are the weakest out of the three.
Bevelle - Hotspot!
After the scene with the Leblanc Syndicate, you'll have to make your way to Bevelle. If you haven't done any of the sidequests before Guadosalam, you're out of luck, as your trip to Bevelle will occur automatically after facing off with Leblanc. Once you enter Bevelle, go to the New Yevon headquarters and then to the room on your right. Activate the switch here by climbing onto it. Now go to the room to your left and activate the hologram on the ground. Go back to the main hall and enter the lift. Instead of going up, it will not go down. To get to the next area, go down the path on your left side, but first go to the right and get the treasure chests laying there. Head down the path on the left and get the treasure chest, then follow the red icon to the exit. Take the lift down to the second level and go right.
Go to the corridor and a cutscene will occur with the Leblanc Syndicate. After that, head up to the upper section of the screen and Yuna will slide down the chain to the main area. There are a bunch of security towers in this area, and you'll need to activate them in a certain order to get to the next area. You need to activate every other tower in order to proceed, so go to the first tower that you see, then skip the next one and activate the one after that. Do the same for the next tower and you'll have accessed the next area. But first, it's time to fight a boss!
Boss: Precepts Guard (HP:MP - 3680:9999)
For the first time in the game, Songstress is generally useless in this fight. This boss mainly deals with spells with the occasional attack, so what you'll want to do is take his magic power down with the Warrior's Mental Break, which lowers magic power. Warriors are also effective here since they have the highest attack power of any class you'll have at the moment, unless you have the Gun Mage. This boss is immune to a lot of status changes, so don't bother with any attacks like that. Instead, time your attacks between all three of your characters so that you get chain combos to maximize your damage.
There's another boss that you can fight here in order to gain the Ribbon accessory, which protects the user from all status ailments. In order to get to this accessory, you'll have to activate the towers that you didn't use. Once you have done this, you'll be able to see a small treasure chest just below the room you'll have to enter to progress. But of course, there's that small matter of the other boss.
Boss: Georapella (HP:MP - 4420:9999)
This boss is a different version of Precepts Guard, so use the same tactics that you did on him with this guy. Use Mental and Power Break a lot, since they do a good job of keeping the damage he deals to a minimum.
Jump down the platforms and enter the room here. Proceed until you get to a fork in the road and then head right to get a Garment Grid. Go back and then take the left turn instead. You'll come to an area with a ledge and two towers. Jump on one tower to activate it, and then from that tower jump over to the other tower to get to the next area. In this area you'll see a blockade in the middle of the screen. You can control it by using the switch that's in the same area. Once you have lowered the blockade, head onto the next section. The next section is a little puzzle that involves three of the lifts you've seen before. It's also where you can get what's arguably the best Dressphere in the game.
The correct sequence is as follows. Take the left lift up to the next floor, then from that starting point head down and you'll drop down to the previous floor. Now take the middle lift up and you'll come to a place where you can activate a switch. Take the middle lift back down and then take the right lift up. From here, head left and you'll be able to take the left lift back down. Now take the middle lift back up again and you'll be in another area with another switch. Take the middle lift back down again and take the left lift up. Head up and activate the upper lift by climbing on top of the ledge. Now take that lift up and you'll be able to cross the platforms to get to the treasure chest containing the Dark Knight Dressphere!
Cross back and onto the main path. It's best to save before going any further, since the next two fights will be pretty vicious. Turn the corner and you'll run into Baralai, the leader of New Yevon. Time to get it on!
Boss: Baralai (HP:MP - 3380:540)
The leader of New Yevon is a fierce combatant, one that you really need to be careful around. He's extremely fast, and most of his attacks are physical, so Songstress and her Darkness Dance will be a help here to keep damage at a minimum. Use one of your characters in Warrior and use Power Break to bring down his damage as well. If you can, it's a good idea to use one character as a secondary attacker who can heal other party members when necessary. Baralai does have one attack that hits the entire party and can't be stopped, so watch out for it as it's not particularly flashy, but does a good deal of damage. He also has other attacks that are not stopped by Darkness Dance. One of which is an instant kill attack, while the other takes away all of your MP and casts Stop on you at the same time. React accordingly and you should be just fine.
After Baralai, Yuna and company will run into the last area of Chapter 2. And what better opponent to finish off the chapter than the master himself, Dark Bahamut?
Boss: Dark Bahamut (HP:MP - 8400:9999)
If you want the best results in this battle, make two of your party members Warrior and start whooping him with Power Breaks, Mental Breaks and Armor Breaks. By the time he tries his Megaflare Overdrive attack, his regular attacks should do almost nothing to you. The third member should turn into a Thief and start using all the Star and Lunar Curtains available, as they cast Protect and Shell on the entire party. Once you have used about 2 or 3 of each, Bahamut's attacks will do somewhere in the neighborhood of 10 - 20 HP each, while his Overdrive will do 60 HP at the most.
After a lengthy cutscene, chapter 2 will be complete! Now, onto the next chapter!
Chapter 2 Sidequests
When you arrive on the island, the Besaid Aurochs will be practicing for the start of the Blitzball tournament with a member of the Youth League named Beclem. He's quite the arrogant guy, and after a few choice words with Yuna he challenges you to a little mini-game. If you accept, you have a couple of minutes to pass his high score, and if you happen to get over 1000 points, he'll give you an extra prize. The controls for the mini-game are laid out for you at the beginning, so let's get down on how to overcome this challenge, shall we? Basically what you want to do is rack up a lot of points by chaining kills together. The more kills you chain together, the more points you get. If you get hit, then your chain counter resets to zero, so do everything you can to maintain your chain. The smaller wolves take about 6 shots to kill, while the purple wolves take about 8. The flying enemies take 10 shots to kill, so use your Death shot on them. It's important to remember when to cycle through your shots. If you have a flying enemy and a wolf coming at you, kill off the flying one with a death shot, and then switch over to a single shot for the remaining enemy. You'll have to make it to the beach in order to succeed, but before you do, make sure you keep one Death shot handy for the last enemy before the beach, as he takes a lot of damage before he goes down. It's much easier to just use a Death shot and get it over with.
Go to the square and you'll spot Shelinda, whom you may remember from FFX. She's now a TV reporter, and wants to get a couple of words in with you. Answer the questions she asks you and at the end of the whole thing she'll give you a Garment Grid. Hooray for Shelinda!
Mi'hen High Road
Go to Rin's Travel Agency and you'll find yourself having to help a girl named Calli get a chocobo. Choose to start the mission, and you'll have to chase down a Chocobo. Rikku will be leading the chase, so follow her. When she stops and asks if you want to follow her advice, say no. This will occur a couple of times, so always say no. She really sucks at giving advice, after all. Eventually you'll corner the Chocobo, and you'll have to guess which direction it will run to by using the directional pad. Correctly guess it 3 times and you're on your way to the next section. Once again, follow Rikku. Eventually the Chocobo will escape your clutches, so go talk to the girl beside the machina, and ask for her help. After a little chase, you'll have to fight a boss!
Boss: Chocobo Eater (HP:MP - 2350:230)
Songstress' Darkness Dance doesn't work here, but Black Mage's Fire/Fira/Firaga is good, since he's weak against that element. If you have a Fire Gleam, equip that since it adds fire elemental to your physical attacks. You'll get a Garment Grid for your troubles here.
Head back to the Travel Agency and you should see Calli with a Chocobo as well as Clasko. Invite them onto the Celsius!
Mushroom Rock Road
Note: This scene only occurs if you choose to hand over the sphere from Chapter 1 to Bevelle instead of the Youth League.
Go to Mushroom Rock Road and talk to Clasko, who is standing beside some Youth League members. You'll be challenged by the Youth League, so you'll have to go through their ranks and beat some sense into them. At the end, you'll have to fight one of the Youth League elite warriors.
Boss: Elma (HP:MP - 1640:450)
Elma is a relatively easy boss to beat. Use a Remedy or the White Mage's Dispel if she casts Slow on you, and just pound her into the ground using the Gunner or Warrior class. She'll go down without much of a fight.
After the fight, proceed to the lift. You'll get a Garment Grid for winning. Also, make sure to go down to the secret dungeon where you first got a Crimson Sphere from Ormi and Logos. You'll find Nooj there, and he'll hand over a Crimson Sphere to Paine.
The mission here is to sell tickets for Tolbi's big show, so help him by talking to people in and around the Moonflow to see who wants to buy a ticket. The amount that each person will buy a ticket for varies depending on the person, and is anywhere from 1000 to 2000 gil. Obviously you want to sell your ten tickets to those who are willing to pay the maximum amount, so here's a list of those people who will buy your tickets for 2000 gil.
- The man standing near the docks
Across the Moonflow, near Guadosalam:
- A man at the Shoopuf station
- Little girl at the Shoopuf station
- Lady near the musicians
- Man near the entrance of Guadosalam
- Lady near the announcement board at Moonflow
Once you have sold your tickets to these guys, you can pretty much sell them to anyone else. Once you have done that, go back to Tolbi and your mission will be complete. You'll get the Gun Mage Dressphere if you haven't done the mission back in Chapter 1 for Moonflow, as well as a Garment Grid.
Head to Thunder Plains and look out for Cid. He will be standing near Rin's Travel Agency.
Talk to the Guado near the save point, and then go to the place where you met Tromell Guado. Talk to the new person standing there, and he'll ask for your help in finding his friends, the musicians. These guys are relatively easy to find, since Macalania Woods is fairly small. Once you have completed this mission, you'll gain Paine's Full Throttle Special Dressphere if you didn't get it from Tromell Guado back in Chapter 1.
Real simple area here. First you'll probably want to go to the Item shop in the center of the Calm Lands to find Lian and Ayde. Then you can find them again on the Thunder Plains. Once you have done that, go to the Monster Arena from FFX, it'll be on the east side of the Calm Lands for those who haven't played the game. Talk to Clasko here and he'll give you a challenge. You'll have to find the five real monsters in the dungeon. The rest are fake monsters, and it's easy to tell which one is the real monster because the ones that are real are facing in the wrong direction compared to the fake one. After you have done this, defeat the monsters in the arena and Clasko will give you the Alchemist Dressphere.
All you need to do here is talk to Kimahri. He'll tell you of some Ronso youths that have run away from the mountain. A mission will start, so you'll have to go and find them. You can find them at the Travel Agency in the Calm Lands. A cutscene will occur when you meet them, and then they'll run away again. You'll be able to catch up with them again at the Thunder Plains
Head to Zanarkand Ruins. Go straight into the ruins until you see Isaaru, then talk to him to start a mini-game. The objective of this mini-game is to match up the monkeys with their partners. You've got to look for one creature with a love symbol and pair it up with its partner. Fortunately for you this isn't random like the 'find the numbers' mini-game in Besaid Island, Chapter 1. There are six sections where you can find the monkeys. We've numbered them by section, the first being where you just talked to Isaaru, and the sixth being where you talked to Isaaru in Chapter 1.
There are several ways to figure out which monkey goes with its partner. The most obvious is to look at their names. The monkeys that are in love share a similar name in context to their partner. For instance, Spring and Autumn are in love, as are Peke (Peak) and Valli (Valley). Of course, you can just use simple trial and error too. Either way, finish this mini-game to get an accessory called the Soul of Thamasa. Click on the links to see pictures of each Section.
- Birch (Section 6) and Sequoia (Section 4)
- Spring (Section 5) and Autumn (Section 2)
- Dusky (Section 1) and Dawne (Section 6)
- Rosemary (Section 5) and Thyme (Section 3)
- Terran (Section 3) and Skye (Section 6)
- Minni (Section 5) and Maxx (Section 3)
- Summer (Section 4) and Winter (Section 1)
- Peke (Section 3) and Valli (Section 4)
- Canis (Section 5) and Felina (Section 1)
- Arroh (Section 3) and Quivrr (Section 1)
- Golde (Section 4) and Sylva (Section 1)
- Luna (Section 1) and Sol (Section 5)