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OMG GET A CUSTOM ALREADY!
All About Chocobos!
This thread is all about catching, training and feeding chocobos, how they find items, what items they find, where they're best suited and much more! ^_^ I hope this information will help anyone who is stuck with chocobos!
To start with, Clasko needs to be able to open the Chocobo Ranch on the Calm Plains. To start the mission "Clean Sweep", you'll need to have completed the following:
:> Spoken to Clasko after the Foggy Fiend Frenzy Mission on the Mushroom Rock Road in Chapter 1, and let him on board;
:> Spoken to him again in Chapter 2 on the Mi'ihen Highroad after the mission Cuckoo for Chocobos
Clean Sweep involves killing certain monsters. The battles are as follows:
1st: Skink
2nd: Queen Coeurl, Armet
3rd: Skink Armet
4th: Three Armets
5th Queen Coeurl, Skink
6th: Three Blue Elementals
Defeat all these and you'll get the Alchemmist Dressphere and the Highroad Winds GG. Also, Clasko will open the Chocobo Ranch.
Which brings us round nicely to Chocobos. ^_^
Once you have the ranch opened, Clasko will give you 21 Gysahl Greens and 31 Pahsana Greensm so now you can go and catch Chocobos!
>>Where do I find Chocobos?
Chocobos can be found pretty all throughout Spira, with the exeption of Luca, the Mi'ihen Highroad, Bevelee, Mushroom Rock, Gagazet, Macalania and Zanrkand.
>>How do I catch 'em?
To catch a Chocobo, you first must defeat all other monsters in the battle in which it appears. However, as you may know, they're timid and prone to running off. To solve this, have one of your partychuck some Gysahl Greens at it. This'll calm it down, allowing you to complete your battle without it legging it. It's advisable to give the Chocobo some more Gysahl Greens if your battle is particularly long. When you've killed off all the other monsters you need to give it one more helping of Gysahl Greens to catch it. If it attacks you, don't attack back, as it'll just run off. Just heal yourself, grin and bear it. One of the most annoying Chocobo attacks is Choco-Meteor. It can be very damaging, but it doesn't happen that often.
>>I caught one... So where does it go now?
Any Chocobos you catch are automatically transported to the Ranch. However, the Ranch can only hold 14. If you have the ranch full up, Clasko will set the new one(s) free.
>>Keeping Chocobos
You can keep up to 14 Chocobos at a time. Four of these are Choco-Runners, and 10 are Choco-Reserves. Each Chocobo has different personal attributes:
>Level: Determines the time of items the bird will return with when you send it item-hunting
>Nature: There are timid, normal, and bold Chocobos
>Heart: Has a direct effect on the chances of the Chocobo fleeing, and also how many items it will bring back.
>Max Level: Displayed from Chapter 5 onwards if you talk to a Chocobo directly. the number indicates to what extent you can develop the bird by feeding it nutritive greens.
>>The Chocobo Ranch Main Menu
The following options are accessible from the main menu, which you pull up by talking to Clasko.
>Raise Chocobos. Increase the level of a Chocobo by feeding it nutritive greens.
PG: Pahsana greens
MG: Mimmet Greens
SG Slykis Greens
Levels 1 -> 2: 10pg
Levels 2 -> 3: 10mg
Levels 3 -> 4: 30mg
Levels 4 -> 5: 40sg
Please note the maximum level is "Chocobo-specific". ie, some Chocobos will not be able to level to lv.5
> Feed Chocobos
Restore lost Heart points by feeding the Chocobos with Pahsana Greens
>Choco-Browser
View the number of different Chocobos and Greens
>Nutritive Greens
Alter the percentage production of the different tyoes of nutritive greens to be made, or simply stock up!
> Dispatch Chocobos
Send a Choco-Runner out to hunt items
>Change Roster
Swap a Choco-Runner for a Choco-Reserve
>Release Chocobos
Set a Chocobo free
> Junk food greens
View and replenish Gysahl Greens
>Help
Kind of self explanatory, really ^_^
>>The Production of Greens
Fresh greens are produced after a certain number of fights.
GG- Gysahl greens
NG- Nutritive greens
>Chapter 2: GGx5- 12 fights; NGx10- 6 fights
>Chapter 3: GGx5- 10 fights; NGx10- 6 fights
>Chapters 4 & 5: GGx5- 6 fights; NGx10- 5 fights
>>Dispatching Chocobos
Choco-Runners can be sent to different places. They will return after you have fought seven random battles away from the calm lands. After this, the Chocobo will either have brought back items, or run off.
The following is a table showing a timd/normal/bold chocobos' favourite places to treasure-hunt.
Chocobo Nature:
B- Bold
N- Normal
T- Timid
Chocobo Suitability:
S- Suitable
A- Average
P- Poor
>Besaid Island: ----------B--P; N--S; T--A
>Kilika Island: ------------B--A; N--P; T--S
>Mi'ihen Highroad: ------B--A; N--A; T--A
>Mushroom Rock: ------- B--A; N--A; T--A
>Djose Highroad: --------B--S; N--A; T--P
>Moonflow: ---------------B--P: N--S; T--A
>Thunder Plains: --------B--A; N--P; T--S
>Macalania: --------------B--P: N--S; T--A
>Bikanel Desert: --------B--A; N--P; T--S
>Calm Lands: ------------B--S; N--A; T--P
>Mount Gagazet: --------B--A; N--A; T--A
>Zanarkand: -------------B--A; N--A; T--A
Apologies for the wonky table! ^_^
**NOTE** It stands to reason that sending a Chocobo to an area to which it is badly suited will result in running off or finiding nothing!
>Another table!
Effects of the Chocobo Nature
HC- Heart consumption
P- Points
I- Items
E- Escape
Suitable Destination -- HC= 15p, I= Many, E= Seldom
Normal Destination-----HC= 30p, I= Some, E= Sometimes
Poor Destination -------HC= 60p, I= Few, E= Often
> Specific Events when Chocobos are Dispatched
> A Chocobo of level 4 or 5 returns from the Mi'ihen Highroad
...The Chocobo will discover the cave in Oldroad, South
...You can enter Fiend Colony
> A Chocobo is sent to Bikanel for the first time
...The Chocobo will escape and gets caught by the Al Bhed
...Excavatio in the Central Region is possible
> A Chocobo with less than 100 heart points returns with no items
...The Chocobo will find the Mouted Assault or Strength of One GG
...You will obtain the GG (found in the chest)
Phew! Apart from the amazing Chocobo, that just about covers everything. ^_^. PM if there;s anything wrong/ that I missed.
I hope this helps anybody who, er, needed help... ahem.. :D
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OMG GET A CUSTOM ALREADY!
ahhh chocobos... GODAMN I HATE THE LITTLE BASTARDS :evil:
right, now that I've got that out of the way, thats a very good job you've done there, however if you ever get around to it, try making one for FFX, thats the one that really pisses me, and most other people off.
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OMG GET A CUSTOM ALREADY!
lol cheers. To be honest, I have no idea why I did it. Boredom drives people to do crazy things! Hope it helps.
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OMG GET A CUSTOM ALREADY!
Wow this is really helpful! Good job!
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OMG GET A CUSTOM ALREADY!
no problem ^_^ I'm glad it helps!
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OMG GET A CUSTOM ALREADY!
alrighty just so you guys know, I stickied this thread cause I thought it'd help ^_^
However if you wanna just comment on it, PM fineasapie about it
Only post here if you have any questions about it alright?
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OMG GET A CUSTOM ALREADY!
UPDATE!
I'm going to do add the amazing chocobo tables and suchlike. Theres so many of them though, i'll do it in excel and screen print it.
OK. So, about the amazing chocobo.
You can capture the amazing chocobo in the cave ruins in the calm lands. To get into the cave ruins, you first need to:
-> Have dispatched all 5 levels of chocobo on successful treasure hunts, at least 3 times for each level.
-> Have raised your 4 choco-runners to lvl 5.
When you've done this, clasko will tell you about a hle he has found at the back of the chocobo ranch.
-> The amazing chocobo never escapes
-> You can speak directly to it and give it orders
-> Apart from fatigue, it has no other attributes, such as level, heart, natuer
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By using the choco support command, you can provide support for a choco-runner that has already been dispatched. If the fatigue value is under 75 there is less chance that the choco-runners will run away.
the amazing chocobo will return after 10-17 battles and his fatigue value will have increased by 15 each time.
You can tell the amazing chocobo to "exlpore spira". The chocobo will explore all regions and will find better items when it has a lower fatigue level. Using this command will increase the amazin chocobo's fatigue by 30, and it will return after 15-22 fights. Any items discovered will be in the chest nest to the chocobo, but you must get them before you dispatch the amazing chocobo again, otherwise they'll disappear. (see table 1 for Amazing chocobo rate of item recovery).
You can cure a chocobos fatigue by using the command standby. For each battle you are in, it will regain 5 points. If the chocobo is on the ranch, standby will occur automatically.
OK.. The tales will go up in a bit. They're huge!
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I couldn't edit my other post, but here are the tables anyway:
Table 1 (Amazing Chocobo Rate Of Item Recovery)
Table 2 (Amazing Chocobo Items)
Well, er, yeah... Happy chocobo-ing. If you have a question, just post it. ^_^
EDIT: You might have to enlarge the second one. Hover in the top left hand corner and then click the little square that appears in the bottom right hand corner, for IE and AOL (I think). For mozilla, just click!
~ merged post
- Tsu
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Member
This thread is really helpful, for some strange reason i think my Choco-luck rubbed off because of past experience and I don't see it as that difficult to catch those big heffaz. But this thread really does assist me greatly.
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Needs a Custom Title
SO just get 4 choco runners to level 5 and u get the amazing chocobo?
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Brothean
Originally posted by Celsuis
SO just get 4 choco runners to level 5 and u get the amazing chocobo?
No, thats only part of it.
You have to send out 3 of those (to the calm lands) and leave one behind. Then after they come back, send the one who was left behind plus two that went before to the calm lands again. And when they come back, a cutscene should occur.
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