Final Thoughts
After a few hours with Dungeon Siege III, I can say that Obsidian has a lot of elements its trying to balance in the action-RPG experience it wants to create. The games combat and dungeon crawling are relentless, which is great the pace is always high, and mindless button-mashing is balanced with a lot of thought to strategy about how to most effectively use your abilities. Offense is rewarded, as well, so pounding the attack button feels like it carries purpose. All of the combat is pretty fun, but obviously gets more enjoyable once you pick up an AI buddy to help out.
Evening those things out are the conversation system, inventory system and numerous quests and side quests Taylor put the games length at around 15 to 20 hours, but those numbers are highly variable based on play style, he said. But players who like to spend the time fleshing out the story and getting the customization of their characters just right will appreciate the amount of input they have in those areas, and players who just want to get back to the fight can pretty easily just grab the armor and weapons with the highest attributes without giving the whole system much thought.
Production values on Dungeon Siege III are extremely high, although the PC version looks amazing when compared to its console counterparts. The gamepad controls work and feel great, though, despite the series roots in PC play the stance system balances all the buttons well while still providing a whole lot of different moves to use and master. The only area that seemed suspect was the voice over work: some of the actors are excellent, others, really not so much. This could potentially be a painful detriment, given the emphasis on DS IIIs story content.
With that said, the preview of DS III was pretty deep and engaging. Action-RPG and Dungeon Siege fans have a lot to look forward to on May 31, at least in the games opening levels.